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Multimodality Concept Maps and Video Documentary Reconstructions: New Uses for Adaptive Multimedia in Learning
Roger D. Ray Professor of Psychology Rollins
College
Winter Park, Fl.
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Growing and compelling constructionist learning literature has made "active
learning" a touchstone technique for many of today's educators. Likewise,
concept mapping has become a widely respected assessment strategy for evaluating
how students articulate the meanings they construct from such personal experiences.
Unfortunately, the extant literature on concept mapping remains focused
on the technique's origins as a language-based tool. For example, Novak
and Gowin (1994) describe only the use of words, phrases, and qualifiers
in pursuit of understanding a student's linguistic associations within a
topical domain. Nevertheless, it is possible--even desirable--to articulate
a broader view of concept mapping as a multi-modality knowledge representation
activity.
THERE
IS MORE TO CONCEPTS THAN WORDS
Closer study of knowledge representation and communication processes reveals sorely neglected possibilities for expanding the concept mapping tool set beyond the singular use of linguistic representation. One outstanding example is evident in Tufte's (1983, 1990) seminal illustrations of the power of graphic representation for conveying complex concepts and events, such as temporal and geographical landmarks attending troop losses during Napoleon's devastating Russian campaign. Mathematicians, engineers, and even musicians would quickly add symbolic (e.g., mathematical) representation schemes to the arsenal of conceptual representation and communication. And I cannot imagine an architect trying to convey the nuances of a new skyscraper concept to a civilian client without the use of physically or computer-constructed simulations or models. Unlike two- dimensional blueprints or elevational drawings, the construction of a simulated model allows direct contact with a building's three-dimensional space and proportionality, not to mention allowing a direct representation of the way the building is likely to impact the visual landscape surrounding it. Imagine the limitations if such a conversation between architect and client were constrained to words alone!
Anyone dealing with complex events and objects will quickly appreciate the ability to communicate their thoughts and knowledge by using a variety of expression modalities. At a minimum, words, graphics (including line drawings, photographs, paintings, movies, and even geographically arranged information such as tables), symbols, and constructed models will find their own power for communication and illustration.
KNOWLEDGE
DIMENSIONS BEYOND REPRESENTING AND ASSOCIATING
Just as there are other modes of expression beyond language, there are also other dimensions to knowledge that have been ignored by those who stress concept mapping-dimensions that play a critical role in defining the broader scope of knowledge and reasoning skills. In the section above, I introduced the idea of alternative expression modalities and stressed the act of event and object representation through a given mode of expression. But the concept mapping literature stresses, albeit within the linguistic mode, the act of association. That is, during concept mapping exercises, students are asked to associate words with other words. For example, when one hears the words "John F. Kennedy," it is almost impossible for those of a given generation not to think also of "United States president" and "assassination." These are ingrained associations between words or phrases.
But we seldom recognize a need to evaluate associations in other domains. Nevertheless, within-modality association is also at the core of solving mathematical equations, whereby one equivalent form of an equation is generated from another, as when d = rt is associated with the alternative, but just as accurate, forms of d/t = r or t = d/rLikewise, how many problems can you think of which require you to associate between graphic representations? If given a painting by Monet and a multiple choice of four other paintings by various painters, only one of which is another Monet, could you identify the correct one? Any art historian or museum curator almost certainly could. But how often do we strive to teach our students to rely upon such non-linguistic association skills? And how often do we use nonlinguistic associations for evaluational concept mapping? If inspection of the research literature is any indication, not very often. But this only emphasizes just how much in today's educational processes we stress language to the exclusion of other modes of knowing, and thus other modes for expressing our knowledge.
However, there are even more dimensions to knowledge than representation and association. For example, one can ask students to translate one modality of expression into another. Examples might include asking a student to verbally describe the meaning of a graphic data representation, or asking a student to draw a graph, which illustrates the possible values of a (symbolic) linear equation. Mathematics teachers do this everyday, of course. But how often do we teach translation skills in other disciplines? It is a skill that is seldom articulated as an educational goal in and of itself, despite being observed within some disciplines on a regular basis. I contend that teaching such skills on a broader scale is ignored because the teaching profession lacks a clear taxonomy of the complete skill set students require for knowledgeable communication.Translation between modalities is a skill, which can be characterized as making associations between alternative modes of expression, as opposed to making associations only within a given mode. For example, musicians not only write music, but also perform it from the written score (a type of modeling). Again, mathematics is exemplary when students are taught to translate problems presented through words into appropriate formulas. These formulas then lead, through processes of within-domain associations, to concrete solutions to the verbal problem. It is also relevant to reflect at this juncture on how often math students are encouraged to "draw a picture" of a word problem as an intermediate translation to help generate the correct mathematical formula.
I have personally noted, however, that skills taught in mathematics courses do not always generalize immediately to other disciplines. For example, it is surprising how readily a student will verbally interpret a "rate of response" graph correctly in psychology but still be unable to, say, tap a table at that same rate. This is a problem involving graphic-to- modeling modality translation, and it is a very poorly developed skill in most students who aren't engineering majors.But perhaps the most powerful knowledge dimension comes when one both translates between and associates within modalities simultaneously, thereby constructing what I refer to as aggregated concept clusters. An example of such aggregation was just accomplished-I hope!-in the above paragraphs when words and mathematical formulations were used in concert to generate the concept of across modality translation as a form of knowledge communication. And that discussion presumably has much more power for the audience who also will see it modeled through a software system that embodies its principles than for those who are restricted to only reading it. The demonstration models the aggregation of various domains, not just the words. As such, the software represents my own aggregated concept structure and it includes all domains-verbal, symbolic, graphic, and constructed models-in concert at the same time.
But how many of us in the teaching profession set out to include the specific use of all such concept expression tools when we aspire to teach knowledge construction skills? And why not? I have already suggested that one limitation has been the lack of a conceptual taxonomy of component skills. But there are other limitations as well, including the lack of physical expression tools and the problem of defining appropriate problem spaces in which to develop a student's skills.
A
MULTIMEDIA PROBLEM:
THE COMPLEXITY OF KNOWLEDGE EXPRESSION TOOLS
While some teachers simply miss seeing
the value in teaching multiple modality thinking and expression skills, others
are convinced of its relevance. Nevertheless, it still is not an easy task to
assume. Besides lacking a taxonomy for guiding our goals, a second impediment
has been our inability to integrate physically such an array of expression modalities.
For certain, some teachers involve students in class projects where many modalities
of expression and construction can come together in project constructions, as
happens in engineering fairs for example. But rarely do we emphasize multiple
modality expression as a matter of everyday study skill development. The difficulty
of managing such a multi-modal learning process
is not trivial. Tools for thinking and communicating through integrated multiple
modalities of expression have not been very user-friendly until very recent
times. But as multimedia technologies advance, those advances offer new opportunities
and challenges for teaching in significantly new ways.
Then, computer-based word processing arrived. As noted above, cut and paste is more than an electronic metaphor-it is how we used to actually do it. And given today's word processing technology, many more teachers now expect multiple drafts of essays and term papers. These teachers now rely on rewriting as a means for teaching critical editorial skills-skills requiring one to reflect upon writing structure and choice of wording. This brings the teaching of writing to a whole new level; and it should be stressed again that this revolution has developed as a result of our incorporation of computing technology into our teaching. Many pundits who lament the stress on technology in teaching seem to have missed the significance of this non-trivial application of computers in our everyday assignments.
Technology is being used even more significantly by some. Many of today's more adventuresome users of computer technologies in support of the teaching-learning process have emphasized both individual and team-oriented student productions of multimedia "portfolio productions." Multimedia technology has changed opportunities for expression in a very fundamental way. It is now possible to have students expressing themselves in one highly integrated presentation without having to construct or collect anything but an array of alternative representations in different modalities. After collecting relevant component assets, students may then connect them into complex arrays of hyperlinked media associations.A growing number of technologically sophisticated teaching pioneers glimpse intuitively many of the reasons for such technology applications. Like those before them who saw the multiple editing and rewriting advantages inherent in electronic word processing over hand-written or even typed, single-version theses, these multimedia-oriented teachers see practical, if not theoretical, advantages of teaching students to express themselves through a multitude of modalities.
The use of multimedia authoring is constrained by its seeming complexity. Even teachers who get intuitively excited and motivated to use multimedia tools in their teaching are all too often discouraged by extant authoring technologies. These limitations, of course, lie with the software technologies, not the hardware technologies. Thus, many teachers, and to a lesser extent their students, are all too often intimidated by the inherent complexity of the authoring task. This is the dilemma I first faced when, despite my understanding of why I wanted to use student- oriented multimedia, I had to figure out how I could use it. That, and a number of other contributing factors, led me to develop both a new software system, with relatively simple authoring attributes, and a comprehensive strategy for incorporating its use into my teaching.
A SECOND MULTIMEDIA PROBLEM:
COMPLEXITY OF AGGREGATED CONCEPTS
I have noted that a significant problem
impeding multimedia-teaching efforts is the lack of sufficiently simple authoring
environments that won't detract unduly from the primary production and expression
task. But another problem of almost equal importance exists as well. That is
the problem of helping students find a sufficiently defined "problem space"
to explore without their losing sight of the intellectual growth that comes
from depth as well as breadth of exploration. Let me cite an analogy to express
this problem.
So how do we get a student to better appreciate the overall picture of where we would like them to go in their next few months of intellectual growth and pursuit? And how does this relate to multimedia authoring? Despite the case for multimedia authoring by students, when students are first exposed to hyperlinked libraries of information, they are quickly and easily overwhelmed. In fact, one of the most commonly cited problems associated with the use of hypermedia libraries is that of getting lost in the web of information. Hypermedia libraries lack a coherent integrative mapping of their purpose and content, much less their inherent integration of content elements.
SEEKING SOLUTIONS TO
MULTIMEDIA TEACHING PROBLEMS
Over the past 10 years or so, my laboratory has
been addressing both problems described above (i.e., lack of accessible multimedia
authoring tools and defining clearly stated and meaningful problem spaces for
creative expression). We started first on authoring tools by building non-scripting
templates for authoring multimedia presentations in Apple computer's Hypercard.
That work evolved and we now have both cross-platform and Internet versions,
which incorporate highly sophisticated tool sets. The software system that grew
from these efforts is called MediaMatrix.
Beginning about this same time, I also started exploring the other multimedia problem by using documentary videos as a means for motivating some independent-study students to explore a relatively finite, yet sufficiently open, "problem space." I asked students to conduct what I call "production autopsies" of NOVA or National Geographic productions.
Video documentaries offer highly sophisticated resources for telling a complex story in a relatively short period of time. It is quite likely that the very origins of human cultural transference from one generation to another lie in the stories we are told. Whether handed down through traditions of oral narratives, pictorial archives-like those seen in ancient Egyptian tombs and even more primitive cave paintings-or written down as recorded linguistic historical accounts, our sense of culture comes largely from stories. We easily recall story lines. They make sense because they have a theme and a temporal dimensionality. It is almost as if we begin our lives being told stories and end them telling stories. So if you wish to quickly submerge a student into a very complex topic, as most courses intend by their titles, what better means for doing so quickly, vividly, and dramatically than by a documentary video that summarizes the content and importance of your course? That is a strong argument for using video previews.In my "film autopsy" assignments, students demonstrate their individual or collective connections among ideas presented within a given documentary by reconstructing much of the substantial research that was required on the part of the authors and producers to bring their documentary to fulfillment. Students then archive their research products and hyperlink them to appropriate components of the video documentary. I refer to this as building a text- and-graphic "back-end database" to the digital video "front-end" presentation.
Let me actually demonstrate this concept with a very brief excerpt from a BBC (British Broadcasting Corporation) production called Discoveries in Animal Behavior Originally shown in the United States as a part of the Nature series on PBS, this multi-hour series reviews many of the historically significant discoveries of behavioral principles through reconstructions of landmark experiments. Today's demonstration is a selected singular clip on E. L. Thorndike's discovery of his "Law of Effect" concerning the power of reinforcing consequences in the process of skill learning. We begin with the video itself, viewed as a digital, full-screen presentation. At the bottom of the screen is a running caption of the spoken narration, with selected words bolded to indicate their hyperlinkage to other associated elaborations or illustrations. Likewise, if at any time the video is paused, hot spots within the video image are highlighted and labeled to indicate that the video, and not just its narration, is also hyperlinked to multimodal expansions.Importantly, the MediaMatrix software system allows one to connect a multitude of related objects, including full textual essays, brief pop-up footnotes, still pictures, relevant video comments, other conceptually related full-screen video topics, tabular summaries of relevant data, and even full-scale laboratory simulations that illustrate the concepts to which they are attached. This is most easily demonstrated by navigating to a textual topic, say a biographical essay on Thorndike, and shifting the software into authoring mode. Making any selected text bold, to indicate that it is a navigable hot link, also allows us to connect an entire matrix of associated topics, comments, videos, tables, or simulations.
THE
RELEVANCE OF FOUNDATIONS
TO
AGGREGATED CONSTRUCTIONS:THE
ROLE OF TUTORIALS
It is unfortunate, in my opinion, that those who stress contructionistic learning all too often ignore the relevance of foundations. As with physical buildings, the foundation of any construction determines the overall integrity and strength of the more obvious elements. As this metaphor relates to knowledge systems, foundations are typically defined by the representation repertory of the student--the technical vocabulary and even the jargon used within a discipline of study. All too often, if a student lacks a sufficiently developed sense of fundamentals, the discipline itself becomes meaningless as it expands in associative scope and aggregative structure. But how are foundations best laid?
The complete answer to this question is complicated and, therefore, beyond the scope of this chapter. Suffice it to assert that one very important component to establishing a sound knowledge foundation lies with a student's ability to map real events to relevant representative expressions-whether they be descriptions, graphic illustrations, symbolic formulations, or exemplary models-which describe those events. And very often, this representational process, and even some associational processes, must be repeated many times in order to establish sufficient generalization to make it truly meaningful. I strongly believe that computer-based tutorials can play a significant role in this early developmental process, especially if tutorials can automatically adapt to the individual needs of a given student, as human tutors are apt to do.As such, the MediaMatrix software system was also designed to be an artificially intelligent, adaptive instructional tutoring system. If we switch modes of use and initiate the "Tutor" mode, we find ourselves in a tutorial system that adapts level of difficulty and even content of questions to meet the differing needs of each individual viewer. Based on an imbedded automated knowledge generation engine, MediaMatrix not only tracks the user's path of use, but also develops a mirror image of his/her developing knowledge network of associations as measured by the tutorial questions. This is made possible by the fact that all questions are coded for their incorporation of at least two concept terms, images, or actions. As a student develops an understanding of these associational relations, answers to questions reflect which associations are being constructed . This mirror image of the student is then used to select the type of presentation, form, and difficulty of the tutorial question to be asked, and even which content the question should stress. This is a process called adaptive instruction.
It is beyond my present purpose to detail much more about the adaptive instructional concept itself. But those interested in knowing more about how it works, why it is relevant to tutorial processes, and which pedagogical principles drove its development might want to read other articles on the topic (e.g., Ray, 1994; 1995a; 1995b; 1995c; Ray, Gogoberidze, and Begiashvili, 1995). Once I saw the fundamental merit of the multimedia approach, I immediately saw the need for building simpler, yet more powerful, authoring environments.
THE
ROLE OF MULTIMEDIA AND TUTORIAL AUTHORING
I especially wanted to allow
students to focus more on the content and connectedness of their production
efforts, not the technology per se, which I feel is certainly important, but
should remain secondary. That is, I want to use technology, not teach it.
I sometimes, even somewhat sarcastically, refer to the teaching of computer
technologies as being equivalent to the offering of a curriculum on the typewriter
50 years ago. Nevertheless, I do appreciate the rather significant differences
between the computer and the typewriter. And this isn't to overly demean typing
skills. I have always appreciated being allowed to take a course that developed
my own typing skills while I was still in secondary school. I just would prefer
that others teach computer technologies while I get on with teaching my own
primary discipline-psychology.
I believe the ideal system should
allow one to author either simple multimedia productions or complex tutorials,
as the applicational ends dictate- I also anticipated that I would want to teach
advanced students how to write tutorial services
for slower students. This allows one group of students to reflectively construct
learning opportunities for other students more in need of building conceptual
foundations. Building tutorials also encourages student authors to reflect upon
their own productions in highly constructive and critical ways, such as deciding
which ideas are worthy of the development of questions. And if my own adaptive
tutorials emphasized learning verbal and multimodality associations, then the
student tutorial author would also be retrospectively "concept mapping" his/her
own production.
The authoring tool we eventually created
remains in constant refinement and evolution in -my laboratory. As demonstrated,
MediaMatrix allows students to include textual essays as well as original video
documentary material as a fully integrated system. Superimposition of navigable
hot spots within that text or video illustrates a student's conceptual linkages
to illustrations, expansions, or otherwise associated materials. Given that
students may branch to as many choices, incorporating as many varieties of media,
from each "source object" as they desire, the system allows them to construct
an aggregated matrix of their multi-modality associations.
Work in progress will eventually allow teachers quick access to a summary of these various linkage matrices, thereby offering a self-reporting summary of the students' mapping of connections among various types of content and media as well as specific topics. Tutorial questions based on cross-modality associations and even video element identifications are also possible. Of course, finding and developing the electronic assets for this expression, whether via traditional library and archive searches or the Internet, are integral components in the preparation of the final composition.
CONCLUSION
I have suggested that constructionistic
learning can benefit greatly from modem advances in digital technologies. I
have also suggested what I believe are sound pedagogical reasons for incorporating
these technologies. The literature on concept mapping is highly restrictive
in its exclusive emphasis on language as the means by which we express or evaluate
knowledge. Nevertheless, concept mapping points the way to a much more elaborate
and sophisticated approach to knowledge expression and evaluation if we add
graphic, symbolic, and simulated modeling
to our linguistic arsenal of production. Likewise, we need to understand the
context in which concept mapping's emphasis on associational linkages is defined.
If we view knowledge as incorporating representation, across-modality translation,
and multimodality aggregation, as well as the traditional emphasis on within-modality
association, then we begin to appreciate the inherent power of hypermedia constructions.
But constructing hypermedia resource libraries is a daunting task if one does not have a clear organization mnemonic to keep it confined and organized. I have suggested that one of the most motivating and powerful mnemonic tools one can use is that of documentary videos. Students who reconstruct some of the archival and constructional activities behind the director's and editor's voice find unique opportunities for building new associations, modality translations, and even aggregations that give the documentary depth and breadth it never had as a singular production. In doing so, students quickly learn meta-knowledge construction skills as direct goals of the enterprise. Technology, both hardware and software, is rapidly approaching the point where such pedagogical processes should be the rule, not the exception. But that presents quite another challenge-the challenge of changing teaching strategies and behaviors. Time will only tell whether or not we can eventually meet the challenges inherent in this application of our technological tools. We definitely don't have to wait for compelling pedagogical reasons or user-friendly tools any longer.
References
Novak, J. D. and Gowin, D. B. (1994).
Learning How to Learn. New York: Cambridge University Press.
Ray, R. D. (1994). Using
virtual reality to deliver laboratory experiences in undergraduate education.
Proceedings of the Orlando Multimedia '94 Conference. Warrenton, Virginia:
Society for Applied Learning Technology.
Ray, R. D., Gogoberidze, T. & Begiashvili, V. (1995). Adaptive computerized instruction. Journal of Instruction Delivery Systems. Summer, 28-31.
Ray, R. D. (1995a) Adaptive computerized instruction: Learning what students learn while learning, teaches computers to improve teaching while teaching. Proceedings of the Orlando Multimedia '95 Conference. Warrenton, Virginia: Society for Applied Learning Technology.Ray, R. D. (1995b). MediaMatrix: An authoring system for adaptive hypermedia teaching-learning resource libraries. Journal of Computing in Higher Education. 7 (1) 44-68.
Ray, R. D. (1995c). A behavioral systems approach to adaptive computerized instructional design. Behavior Research Methods, Instruments, and Computers. 27 (2) 293-296.